The West – Part VI

June 16th, 2009

Ahey, 🙂 

Drugs

Drugs are substances extracted from herbs through grinding, sun drying or other primitive methods. Drugs can be inhaled by sniffing or smoking or made into a paste and smeared over a blade or arrow tip. Creating a dose of a drug counts as creating an Effect.

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The West – Part V

June 16th, 2009

Helloes, 🙂

Martial Arts

Martial Arts training consists of one Ability, Kung Fu (V), and several Secrets, divided into Stances and Techniques. All Stances and Techniques have Secret of Training (Kung Fu (V)) as a prerequisite.

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The West – Part IV

June 16th, 2009

Hoy, 🙂

Poker Games – Long Game

Like Gun Duels, Poker Games are semi-detailed scripted conflicts where Extended Resolution does not apply. Any number of characters may participate in a Poker Game. Although a Poker Game is actually played over an arbitrary series of hands, the conflict itself is simplified down to three rolls.

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The West – Part III

June 15th, 2009

Ahey, 🙂

Gun Duels

Gun Duels are handled using a semi-detailed scripted mechanic that lies half-way between a normal conflict and Extended Resolution. Gun Duels always take place between two characters only. Should any third character wish to interfere in the duel, the Gun Duel mechanic is no longer applicable and play should proceed using standard Solar System conflict resolution rules. As long as the Gun Duel mechanic is in effect, no check can be turned over to Extended Resolution.

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The West – Part II

June 14th, 2009

Hey, all, 🙂

This is where I continue my previous post with some more general stuff and all the open stuff.

A Note on Sources

The West is a Solar System game, and Solar System is based off of The Shadow of Yesterday. As such, if it seems that many, most, or even all of the Abilities, Secrets and Keys look familiar, frankly, that’s because they are. 🙂

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The West – Part I

June 11th, 2009

Hello, all, 🙂

The West

In The West, there’s cowboys and indians, saloons and poker, high noon duels and general stores, miners and prospectors, chinamen and mexicans, outlaws and bounty hunters, the telegraph and the train, trading posts and fur trappers, and the US Army’s 7th Cavalry.

Credits

The West is a game for Eero Tuovinen’s Solar System rules set, as based off of The Shadow of Yesterday, by Clinton R. Nixon.

The West was developed by Rogério Alecrim, Ana Carrilho, Luís Figueira, Bruno Galvão and myself.

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A Possible Revival

May 20th, 2009

Hello, all, 🙂

So, I’ve been thinking of reviving this, for quite some time now…

As I continue to ponder on that possibility, I set out to finally find a WordPress plugin for a Completely Automated Public Turing test to tell Computers and Humans Apart, that actually works.

I finally think I may have found it.

SI Captcha for WordPress, by Mike Challis, has so far met with all the preliminary tests. So, I’ll leave it up and we’ll see if it works or not. Of course, if it doesn’t, there may not be a way for you to tell me so, but then again, most of the people that might even read this know me personally, so what the hell, I’ll risk it… 😀

Cheers,
J.

Wedding under Spirit Lights

July 25th, 2007

Hail, all, 🙂

Last week, I attended a wedding.

So, why is this worthy of note? Two reasons: one, it was my first virtual wedding, and two, I was presiding.

Yes, that’s correct, last Wednesday, the 18th of July of 2007, Zooggy, my World of Warcraft priest character, presided over the wedding between Teufel and Saharah, two other WoW characters (who are man and woman in real life, and in fact, live together).

The ceremony was held in the Valley of the Spirits in Orgrimmar, and was a “traditional” horde wedding. (Read: a ceremony entirely made up by Infinity, the wedding planner, and myself.) For your enjoyment, here are a series of wedding “photographs” (or screenshots, to be more accurate).

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Back from Gaming

June 18th, 2007

Hello, all, 🙂

Lisbon is a very quiet place at 5AM on a Monday morning, which is the time we finally rolled the car into the garage after a gruelling, yet utterly satisfying, eleven-day RPG marathon retreat.

Yes, that’s right, eleven days. We left home just before midnight on Wednesday, the 6th, bound for the Algarve, a place called Chinicato (just outside the city of Lagos, and no, not Nigeria), which is about a two and a half hour drive. Then, for eleven straight days, we did nothing but eat, sleep and play RPGs.

We played Spirit of the Century, Dust Devils, Sorcerer and Mortail Coil, but mostly, we played Primetime Adventures. A whole five-episode-plus-pilot season, which, incidentally, marked my wife’s debut as head of the table, and she did a great job, so make sure to pat her on the back next time you see her!

As available time and energy permit, I’ll be posting Actual Play for all that stuff at the Forge (where else), and I’ll be editing this post for links, so stay tuned and be patient. 😉

Anyway, it was a good week-and-a-half, but there’s no place like home, and I can’t wait to get back to my regularly scheduled weekly gaming.

In other news, it looks like my new anti-spam thingie isn’t working either. Bah…

Go Play!

Cheers,
J.

2007-06-23: PTA Actual Play
2007-07-21: Sorcerer I Actual Play

Anatomy of a D&D Campaign

June 6th, 2007

Hello, all, 🙂

Six months and a couple of posts ago, I injected a few paragraphs on a D&D campaign I’ve been running, and I was asked to expand on what changed, what didn’t, how I play, how I don’t, do I like the rain, what about the color green interests me, and a bunch of other assorted queries of varied relevance.

Today, on the eve of our next RPG retreat, I decided to get this task out of the way. So, without further ado, I present to you an Anatomy of a Campaign!

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