Archive for the ‘Gaming’ Category

Anatomy of a D&D Campaign

Wednesday, June 6th, 2007

Hello, all, 🙂

Six months and a couple of posts ago, I injected a few paragraphs on a D&D campaign I’ve been running, and I was asked to expand on what changed, what didn’t, how I play, how I don’t, do I like the rain, what about the color green interests me, and a bunch of other assorted queries of varied relevance.

Today, on the eve of our next RPG retreat, I decided to get this task out of the way. So, without further ado, I present to you an Anatomy of a Campaign!

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Where, Oh, Where Can He Be?

Wednesday, December 13th, 2006

Hey, all, 🙂

Yeah, it’s been a while…

Basically, this last trimester has been hard on my time, what with all the work, but especially, all the gaming. Seriously, these past few months, I have taken Tuesday nights off to specifically not game.

Sunday night is board game night. Monday and Wednesday are ASL nights. Thursday, Friday and Saturday are RPG nights. Heavy! 🙂

And then, there’s work. The life of a freelancer is somewhat chaotic and unpredictable, but this is ridiculous. From October on, a number of different projects fell on my lap, every single one of which is “vital, and must be completed before the end of the year”. Of course, I could turn some down, only, I really shouldn’t… 😉

But mainly, the reason I haven’t written in a while is that, frankly, there’s nothing to write. True, I did fall out of sync with most blogs I’ve been tracking, not to mention Story Games, which means my ear isn’t exactly on the grapevine. Mostly, however, my own gaming has been on the money, so there’s really nothing new to say.

Still, just so I don’t get out of the habit too much, I thought I’d take this opportunity to recount my more recent RPG exploits.

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System Matters

Friday, October 27th, 2006

Hey, 🙂

It does!

If you think it doesn’t, or if you feel like a good laugh, check out what The Lord of the Rings would look like if it were a transcript of D&D sessions:

DM Of The Rings

Be sure to read the author’s commentary at the bottom of the comic, and don’t forget to follow the nearby Next links. 🙂

Cheers,
J.

Murk and the Fundamental Structure of RPGs

Wednesday, October 25th, 2006

Hello, all, 🙂

A long time ago in a distant land, Joshua “El Fuego” BishopRoby was met with the following apparently unsolvable conundrum:

Does the GM need to apply some measure of Force in order to get to the interesting bits of the bangs?  Is there some ‘acceptable level’ of GM Force in the bang-structured game?  Is bang-structure advocating short bursts of illusionism to get to the very non-predetermined decisions that the PCs make in the bangs?

The question was asked by him and answered by Ron Edwards, and the answer is a flat and unequivocal No! The GM tools used to lead characters to bangs are, in fact, not Force, but rather Authorities, which I expounded on at length in my previous post.

In truth, this question was actually one of terminology, rather than one of actual form, and so, this thread would have been one among many, and quickly forgotten, were it not for one simple fact:

A long way down the line (in page 3, posts 4 and 5), in the process of constructing an answer, Ron unwittingly (or perhaps very much wittingly) dissects the whole damn structure of a role-playing game.

Like the previous one, this essay is my attempt at explaining these concepts in my own words, as a way of fostering my own understanding, as much as anyone else’s.

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The Man in the Black Velvet Mask

Saturday, October 21st, 2006

Hello, all, 🙂

And welcome to my latest diatribe on game play and design techniques. This little essay is called:

A Study on Stances, Authorities, and Shared Narration Rights

GM: You are attacked by a man in a black velvet mask.
Player: I spin around and strike at his face, tearing his mask right off!
GM: Guess what, it’s Barnabas, the stable keeper!
Player: No kidding? Holy shit!
(Adapted from an example provided by Ron Edwards in this thread.)

Aside: Most, if not all, of what I say here can be gleaned directly from that thread, by the way, so really, you should go read it. This essay is really just my attempt at explaining these concepts in my own words, as a way of fostering my own understanding, as well as that of any hypothetical persons that might still be a tad lost about all this stuff. So, really, go read the thread before you read this. 🙂

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“El Fuego” Does It Again

Saturday, September 16th, 2006

Hello, all, 🙂

Since about a few months back, I began noticing a disturbing trend: more and more people were listening to my experiences, then turning to me non-challantly and saying, “meh, that’s not role-playing”. Invariably, they then proceed to “explain” to me what role-playing is, and how it needs this and that and those other things like, say, a Game Master, and conversation generally degenerates pretty quickly from there on.

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Ron explains The Forge

Thursday, September 14th, 2006

Ahey, 🙂

Clinton and I […] want to keep the Forge’s function right where it started – finding people in the canebrake, struggling with their designs, or having produced an amazing design but not knowing what to do with it. We like it working best and most for the guys with a crappy Geocities website and a neat game idea, who aren’t quite sure how the internet can help them further.

Read this thread. The relevant post is Ron’s third post in the thread, specifically, post # 18.

Enlightening.

Cheers,
J.

A Hero Moves On

Monday, September 11th, 2006

Hey, all, 🙂

Duval, the elven Ammenite with a conscience, is no more.

In the brief days of his existence, he participated in a full moon feast, chased a manipulative rascal, made friends, saved lives, got fallen in love with, was imprisoned, rescued, ambushed, fought, and was called a traitor, and then a hero.

In his finest hour, he single-handedly fought and defeated over fifteen of his own countrymen, who, acting on the orders of the commander of a much more sizeable force, were poised to stage a large-scale invasion of his friends’ land.

Through his actions, he stopped the invasion on its tracks and went on to end the war itself. Of course, in the long run, the Ammenites can’t be trusted, but for the time being, at least, the Khaleans can sleep soundly.

And when it was all over, he walked off into the sunset, never to be seen again.

Actual Play at The Forge, as usual, with some substantive content regarding the game play, and yes, I’m being immodest about it. 😉

Cheers,
J.

The System Monkey meets the Fruitful Void

Tuesday, September 5th, 2006

Ahoy, 🙂

Deepness!

Yeah, I’ve been looking for deepness to write about for a while, because, you know, I like deepness, but the fact of the matter is that, of late, my gaming sessions have been all fun and wholesome and fulfilling and whatnot, and as such, there has been no need for deepness.

And yet, it’s about time I try to come up with something deep to write about, and so this is it:

Think about the games you like to play, and about how you like to play them. Do you like to go all out and explore the hell out of the system, trusting that the game play will be satisfactory, or do you like to have your play be about something other than the system, trusting that the system will support you?*

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August in the City

Friday, August 25th, 2006

Hey, 🙂

Man! I used to love Lisbon in August. There’s like nobody here.

But now, half my gaming buddies have jobs and all, which means they have vacations and stuff, and you know what? Nobody’s here!

This sucks! My D&D campaign totally froze, right when I was getting ready to take it in a new direction, at the collective request of my players, no less.

Fortunately, September is upon us and the next session has finally been scheduled. Yay!

In the meantime, Joshua “El Fuego” BishopRoby posted some wisdom that should not be missed by anyone who wants to be a game designer.

Cheers,
J.