Archive for November, 2010

How To Play Sorcerer

Tuesday, November 9th, 2010

Ahey, 🙂

Here’s Ron:

  1. Don’t fucking drop the ball on me. You have my Kicker. If it’s a mystery, you’re supposed to know what’s going on. If it’s an action-event, you’re supposed to round out its human and motivational side. If it’s just freaky, you’re supposed to embrace the weirdness. Don’t cop out. Above all, our shared agreement is that this Kicker is going to matter, and that means not only to at least one other character besides my own, but also to us, the people, here, during play. I know it matters to me, in its unbaked, unspiked form. You make sure your private/prepped version of it matters to you. All of that goes double for Humanity checks and Humanity gain rolls. (more…)

RPG Play Style Flowchart

Thursday, November 4th, 2010

Hoy, 🙂

Here!

Do note the three radically different green endings, but note also the three equally different red endings.

There’s four red boxes, but one of them isn’t an ending, and really, it shouldn’t be red at all. 🙂

Cheers,
J.