Archive for June, 2009

XPs, Rewards and Pacing

Tuesday, June 30th, 2009

Hoy, 🙂

So, after a two-year absence over at the Forge, I started a new Actual Play discussion there:

[3.x/4e] Encounter XPs are not a reward, they are a pacing mechanism

I could have posted it here, but I’d rather tap into their collective wisdom, on this particular topic. 🙂

Cheers,
J.

The West – Table of Contents

Tuesday, June 16th, 2009

Ahey, 🙂

In one convenient place, links to all the posts about The West:

General Stuff

Open Abilities, Secrets and Keys

Rules for Gun Duels and the Westerner culture

Rules for Poker and the Easterner culture

Rules for Martial Arts and the Chinaman culture

Rules for Drugs and the Indian culture

Rules for Saints and the Mexican culture

Enjoy! 🙂

Cheers,
J.

The West – Part VII

Tuesday, June 16th, 2009

Hulloes, 🙂

Saints

Saints represent both a character’s knowlege of their various patron saints as well as the quasi-contagious religious fervor with which they invoke their protection or cursing. Depending on the Secrets used, saints can be called upon to create Effects or Negative Effects, applying to the invoker, a target or a multitude.

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The West – Part VI

Tuesday, June 16th, 2009

Ahey, 🙂 

Drugs

Drugs are substances extracted from herbs through grinding, sun drying or other primitive methods. Drugs can be inhaled by sniffing or smoking or made into a paste and smeared over a blade or arrow tip. Creating a dose of a drug counts as creating an Effect.

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The West – Part V

Tuesday, June 16th, 2009

Helloes, 🙂

Martial Arts

Martial Arts training consists of one Ability, Kung Fu (V), and several Secrets, divided into Stances and Techniques. All Stances and Techniques have Secret of Training (Kung Fu (V)) as a prerequisite.

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The West – Part IV

Tuesday, June 16th, 2009

Hoy, 🙂

Poker Games – Long Game

Like Gun Duels, Poker Games are semi-detailed scripted conflicts where Extended Resolution does not apply. Any number of characters may participate in a Poker Game. Although a Poker Game is actually played over an arbitrary series of hands, the conflict itself is simplified down to three rolls.

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The West – Part III

Monday, June 15th, 2009

Ahey, 🙂

Gun Duels

Gun Duels are handled using a semi-detailed scripted mechanic that lies half-way between a normal conflict and Extended Resolution. Gun Duels always take place between two characters only. Should any third character wish to interfere in the duel, the Gun Duel mechanic is no longer applicable and play should proceed using standard Solar System conflict resolution rules. As long as the Gun Duel mechanic is in effect, no check can be turned over to Extended Resolution.

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The West – Part II

Sunday, June 14th, 2009

Hey, all, 🙂

This is where I continue my previous post with some more general stuff and all the open stuff.

A Note on Sources

The West is a Solar System game, and Solar System is based off of The Shadow of Yesterday. As such, if it seems that many, most, or even all of the Abilities, Secrets and Keys look familiar, frankly, that’s because they are. 🙂

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The West – Part I

Thursday, June 11th, 2009

Hello, all, 🙂

The West

In The West, there’s cowboys and indians, saloons and poker, high noon duels and general stores, miners and prospectors, chinamen and mexicans, outlaws and bounty hunters, the telegraph and the train, trading posts and fur trappers, and the US Army’s 7th Cavalry.

Credits

The West is a game for Eero Tuovinen’s Solar System rules set, as based off of The Shadow of Yesterday, by Clinton R. Nixon.

The West was developed by Rogério Alecrim, Ana Carrilho, Luís Figueira, Bruno Galvão and myself.

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