Archive for July, 2006

My Life with Master AP Report Up

Friday, July 28th, 2006

Hey, πŸ™‚

At the Forge, where else? Linky thingy.

Cheers,
J.

The 101 – Playtest Report

Tuesday, July 25th, 2006

Hey ho, πŸ™‚

At long last, this is my playtest report of The 101, the game I sketchily laid out in my last post.

This report is going to be sketchy as well. Mainly, that’s because almost everything important that needs to be said about playing it, I’ve already said it, in person, to the game author, at the sessions.

Still, I think the game works rather nicely and is worth the buzz, so there. πŸ™‚

Context: Recall that the playtest occurred during my June Retreat. (Yeah, this report is kinda late.) Players were myself and my wife Ana, Rogerio, the house owner, and Rui, the game author.

We played exactly three sessions of it. The first two were run by Rui and the last one was run by Rogerio, as Rui wanted to see what the game looked like from the other end.

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The 101 – A Playtester’s Introduction

Saturday, July 22nd, 2006

Hi, all, πŸ™‚

Ok, now that the playtest report for Torchbearer is out of the way, I’m going to be taking some time to write my impressions about The 101, a game under development here in the Lisbon gaming community by friend and fellow role-player Rui Anselmo.

Before I do that, however, I want to post a little bit of what the game is about, for those of you who don’t know Rui. First off, for the linguistically capable among you, here’s the post that started it all.

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CKK – Immersion’s New Kid on the Block

Thursday, July 20th, 2006

Hi, πŸ™‚

Whilst I’m typing, Mo does it again. CKK is Catharsis, Kairosis and Kenosis.

The post is a few days old already, but in case you haven’t yet, you should check it out pronto:

Immersion Goals Borrowed from Literary Theory

Cheers,
J.

A World For Torchbearer

Monday, July 17th, 2006

Hello, all, πŸ™‚

First off, this has been a long time coming. What follows is a description of a fictional world, or part of it, that was used to playtest Shreyas Sampat’s new game Torchbearer.

Secondly, this is really just a placeholder. You’ll note that the text doesn’t make many comments on the game itself. That is by design. It was agreed between Shreyas and me that the playtest comments would be submitted directly to him for his review, before being posted publicly.

Nonetheless, in my opinion, the game world we developed for the playtest is way too cool to keep to myself, so I’m posting it here.

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