Ancient History

Hi, ūüôā

If I had had a blog, back then, I’m pretty sure all this stuff would have been in here:

  1. First time with GNS:¬†Once upon a time, I read about GNS and I found it interesting, but I didn’t really know what it meant in terms of Actual Play. Here’s me suddenly grasping it.
  2. First time with Sorcerer: Here’s me finally getting to meet some indie fans in Lisbon, and us getting together to play the indie flagship that is Sorcerer. Unfortunately, we never did get the chance to get it to work.
  3. First time with PtA: The first time I actually had an incredibly succesful and fun RPG session. It didn’t begin well, but in the end, it finally fell into place.
  4. First attempt at creating jargon: It failed miserably, but I still think the Shared Gijsbers Space is a worthy concept.
  5. First serious attempt at game design: Here’s the thread that started it all.¬†Power Plays, as it is now called,¬†is an ongoing project, which is currently undergoing the first complete actual rules draft. This project will see the light of day. Of particular significance is the first playtest session.
  6. First complete minigame: Well, microgame, actually. No, Mr. Bond, I Expect You To Die.
  7. First time with TSoY: Well, technically, not the first, as this was our fourth session, including chargen. Nonetheless, this is my wife totally making the game for me.
  8. First time with Capes: Each time I try a new indie game, I get farther and farther from traditional. As usual, there were lots of problems with this one as well. Fortunately, they all got sorted out. I definitely want to play more of this.
  9. First time I was actually surprised by theory: Surprised being the operative word. I’ve learned a lot from a lot of folks a lot smarter than me, but this is by far the weirdest thing I ever did see. The right kind of weird, of course.
  10. First time with Death Stakes: This game is so weird. It’s not supposed to be fun, but it is. Here’s me winning it, and here’s me GMing it. Apparently, there’s two ways to win. If your GM is blown away by your description, you win. If your GM can’t decide between typing and laughing, you win.

That’s it for now. There’s a bunch of definitional blog entries out there that I should have linked to, but since¬†it’s not within my grasp to recall them all,¬†well, hopefully, I’ll just remember to at least refer to them if and when I decide to talk about their respective issues.


One Response to “Ancient History”

  1. There’s a nice collection of memories! I was just reading about that time when we finally “got” PTA, and… wow! That was really something; that game/series changed my gaming life forever. Thanks for making it happen!