Go Play

August 7th, 2006

Hi, :)

Go Play

“Hey, dude, playing games isn’t nerdy or childish. Games are awesome! I don’t care if you want to play 2nd edition D&D with your homebrew rules and I’m more interested in a big game of Cops and Robbers in the park. Stop what you’re doing and GO PLAY.” – Martin O’Leary, in Rob Donoghue’s thread.

Cheers,
J.

A Galactic Galaxy

August 5th, 2006

Hello, all, :)

Last weekend, we playtested Galactic, the new game by Matt Wilson, of PtA fame. As is rapidly becoming a tradition of mine, I’m going to post the in-game stuff we generated here, while the actual playtest comments will be emailed to the game author.

The players were me as GM, my wife Ana, Ricardo, and Rogério, at whose house we were playing.

Because that’s where the book begins, I’m going to start with the Ship Captains:

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My Life with Master AP Report Up

July 28th, 2006

Hey, :)

At the Forge, where else? Linky thingy.

Cheers,
J.

The 101 – Playtest Report

July 25th, 2006

Hey ho, :)

At long last, this is my playtest report of The 101, the game I sketchily laid out in my last post.

This report is going to be sketchy as well. Mainly, that’s because almost everything important that needs to be said about playing it, I’ve already said it, in person, to the game author, at the sessions.

Still, I think the game works rather nicely and is worth the buzz, so there. :)

Context: Recall that the playtest occurred during my June Retreat. (Yeah, this report is kinda late.) Players were myself and my wife Ana, Rogerio, the house owner, and Rui, the game author.

We played exactly three sessions of it. The first two were run by Rui and the last one was run by Rogerio, as Rui wanted to see what the game looked like from the other end.

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The 101 – A Playtester’s Introduction

July 22nd, 2006

Hi, all, :)

Ok, now that the playtest report for Torchbearer is out of the way, I’m going to be taking some time to write my impressions about The 101, a game under development here in the Lisbon gaming community by friend and fellow role-player Rui Anselmo.

Before I do that, however, I want to post a little bit of what the game is about, for those of you who don’t know Rui. First off, for the linguistically capable among you, here’s the post that started it all.

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CKK – Immersion’s New Kid on the Block

July 20th, 2006

Hi, :)

Whilst I’m typing, Mo does it again. CKK is Catharsis, Kairosis and Kenosis.

The post is a few days old already, but in case you haven’t yet, you should check it out pronto:

Immersion Goals Borrowed from Literary Theory

Cheers,
J.

A World For Torchbearer

July 17th, 2006

Hello, all, :)

First off, this has been a long time coming. What follows is a description of a fictional world, or part of it, that was used to playtest Shreyas Sampat’s new game Torchbearer.

Secondly, this is really just a placeholder. You’ll note that the text doesn’t make many comments on the game itself. That is by design. It was agreed between Shreyas and me that the playtest comments would be submitted directly to him for his review, before being posted publicly.

Nonetheless, in my opinion, the game world we developed for the playtest is way too cool to keep to myself, so I’m posting it here.

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Something to Check Out

June 20th, 2006

Hi, :)

While I get ready to write up lengthy Actual Play stuff from my retreat, check out ICSI, a drill by Joshua “El Fuego” BishopRoby.

I’ve always known I wasn’t the only one in the world to ever grasp the Mother May I concept. Still, when someone else writes something insightful about it, it surprises the hell out of me, and I am left reeling in wonder of how I used to play like this all the time and not know it.

Cheers,
J.

June Retreat – Game Report

June 20th, 2006

Ahey, all, :)

I’m back!

It was an awesome, awesome week, and now, it’s over and I’m back. I can’t say I wish it had been longer, but then again, I can’t say I wish it had been shorter, either. Seems to me it was just the right amount of time for what we wanted to do!

We played:

  • Shadow of Yesterday – a seven-session story arc that we forced to converge at the end
  • The 101 – test play of a game being developed here in Lisbon
  • Torchbearer – playtesting the concept of generating mythology through play
  • My Life With Master – started, but we ran out of inner fuel to keep going

Over the next few days, I plan to write up extensive Actual Play reports, both here and at The Forge, and maybe even at Story Games. I’ll get started just as soon as I get my notes together.

Cheers,
J.

June Retreat

June 7th, 2006

Hey, all, :)

In just two days, I’ll be leaving for my annual* June retreat. This is my going away post and I’m brimming with anticipation, can you tell? :)

Because of the way the holidays landed this year, it’s gonna be an extended one. Holidays on a Tuesday and a Thursday in the same week. Only in Portugal! What a country… (oh, and just so you know, I’m saying this is a bad thing, even though I’m totally using it for my retreat!)

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