Hello, all, 🙂
A long time ago in a distant land, Joshua “El Fuego” BishopRoby was met with the following apparently unsolvable conundrum:
Does the GM need to apply some measure of Force in order to get to the interesting bits of the bangs? Is there some ‘acceptable level’ of GM Force in the bang-structured game? Is bang-structure advocating short bursts of illusionism to get to the very non-predetermined decisions that the PCs make in the bangs?
The question was asked by him and answered by Ron Edwards, and the answer is a flat and unequivocal No! The GM tools used to lead characters to bangs are, in fact, not Force, but rather Authorities, which I expounded on at length in my previous post.
In truth, this question was actually one of terminology, rather than one of actual form, and so, this thread would have been one among many, and quickly forgotten, were it not for one simple fact:
A long way down the line (in page 3, posts 4 and 5), in the process of constructing an answer, Ron unwittingly (or perhaps very much wittingly) dissects the whole damn structure of a role-playing game.
Like the previous one, this essay is my attempt at explaining these concepts in my own words, as a way of fostering my own understanding, as much as anyone else’s.