Hello, all, 🙂
Since about a few months back, I began noticing a disturbing trend: more and more people were listening to my experiences, then turning to me non-challantly and saying, “meh, that’s not role-playing”. Invariably, they then proceed to “explain” to me what role-playing is, and how it needs this and that and those other things like, say, a Game Master, and conversation generally degenerates pretty quickly from there on.
Clinton and I […] want to keep the Forge’s function right where it started – finding people in the canebrake, struggling with their designs, or having produced an amazing design but not knowing what to do with it. We like it working best and most for the guys with a crappy Geocities website and a neat game idea, who aren’t quite sure how the internet can help them further.
Hey, all, 🙂
Duval, the elven Ammenite with a conscience, is no more.
In the brief days of his existence, he participated in a full moon feast, chased a manipulative rascal, made friends, saved lives, got fallen in love with, was imprisoned, rescued, ambushed, fought, and was called a traitor, and then a hero.
In his finest hour, he single-handedly fought and defeated over fifteen of his own countrymen, who, acting on the orders of the commander of a much more sizeable force, were poised to stage a large-scale invasion of his friends’ land.
Through his actions, he stopped the invasion on its tracks and went on to end the war itself. Of course, in the long run, the Ammenites can’t be trusted, but for the time being, at least, the Khaleans can sleep soundly.
And when it was all over, he walked off into the sunset, never to be seen again.
Actual Play at The Forge, as usual, with some substantive content regarding the game play, and yes, I’m being immodest about it. 😉
Yeah, I’ve been looking for deepness to write about for a while, because, you know, I like deepness, but the fact of the matter is that, of late, my gaming sessions have been all fun and wholesome and fulfilling and whatnot, and as such, there has been no need for deepness.
And yet, it’s about time I try to come up with something deep to write about, and so this is it:
Think about the games you like to play, and about how you like to play them. Do you like to go all out and explore the hell out of the system, trusting that the game play will be satisfactory, or do you like to have your play be about something other than the system, trusting that the system will support you?*