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	<title>Comments on: Mother May I (part I)</title>
	<atom:link href="http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/feed/" rel="self" type="application/rss+xml" />
	<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/</link>
	<description>Random musings on games, game design and other matters of import.</description>
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		<title>By: joao-mendes</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-80</link>
		<dc:creator>joao-mendes</dc:creator>
		<pubDate>Tue, 18 Jul 2006 13:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-80</guid>
		<description>Hey, :)

S&#039;cool! :) I&#039;ll be joining you there as well, then. :)

Cheers,
J.</description>
		<content:encoded><![CDATA[<p>Hey, <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>S&#8217;cool! <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ll be joining you there as well, then. <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,<br />
J.</p>
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	<item>
		<title>By: J.A. Dettman</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-72</link>
		<dc:creator>J.A. Dettman</dc:creator>
		<pubDate>Mon, 17 Jul 2006 14:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-72</guid>
		<description>Hello!

I recently discovered this discussion through John Kim&#039;s Livejournal and have been responding on my own blog at: http://www.jadettman.com/deconstructinginfinity

Although, I must say, that I think Eddie&#039;s comment on Mother May I Part 2 summarizes my thoughts better. :)</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>I recently discovered this discussion through John Kim&#8217;s Livejournal and have been responding on my own blog at: <a href="http://www.jadettman.com/deconstructinginfinity" rel="nofollow">http://www.jadettman.com/deconstructinginfinity</a></p>
<p>Although, I must say, that I think Eddie&#8217;s comment on Mother May I Part 2 summarizes my thoughts better. <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: joao-mendes</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-9</link>
		<dc:creator>joao-mendes</dc:creator>
		<pubDate>Thu, 18 May 2006 00:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-9</guid>
		<description>Hi, :)

For the non-portuguese speaking:

Elora says she didn&#039;t see the analogy, except insofar as the trivial notion that beginners take baby steps into gaming. She does mention that she hates it when GMs play by themselves, which makes me think that she does see the analogy after all.

Ralek correctly reinterprets the analogy for her, and thinks it&#039;s brilliant, which is cool, cuz I thought so too. :)

JMariano takes the analogy too far, although along an unexpected axis, saying that GMs who allow the players to take many large steps are thus bringing the players in closer to their role. It isn&#039;t where I was going, but it&#039;s certainly very interesting and cool, and I&#039;ll have to think more about it.

Cheers,
J.</description>
		<content:encoded><![CDATA[<p>Hi, <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For the non-portuguese speaking:</p>
<p>Elora says she didn&#8217;t see the analogy, except insofar as the trivial notion that beginners take baby steps into gaming. She does mention that she hates it when GMs play by themselves, which makes me think that she does see the analogy after all.</p>
<p>Ralek correctly reinterprets the analogy for her, and thinks it&#8217;s brilliant, which is cool, cuz I thought so too. <img src='http://lisbongamer.mc-two.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>JMariano takes the analogy too far, although along an unexpected axis, saying that GMs who allow the players to take many large steps are thus bringing the players in closer to their role. It isn&#8217;t where I was going, but it&#8217;s certainly very interesting and cool, and I&#8217;ll have to think more about it.</p>
<p>Cheers,<br />
J.</p>
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	<item>
		<title>By: jmariano</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-8</link>
		<dc:creator>jmariano</dc:creator>
		<pubDate>Wed, 17 May 2006 22:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-8</guid>
		<description>Analogia interessante.

Quantos mais passos o Gm permite aos jogadores mais estes intervêm e mais próximos estão dele e da sua função. De qualquer maneira quanto mais perto estão mais perto este está de perder o seu lugar e ir para a fila.</description>
		<content:encoded><![CDATA[<p>Analogia interessante.</p>
<p>Quantos mais passos o Gm permite aos jogadores mais estes intervêm e mais próximos estão dele e da sua função. De qualquer maneira quanto mais perto estão mais perto este está de perder o seu lugar e ir para a fila.</p>
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		<title>By: Ralek</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-7</link>
		<dc:creator>Ralek</dc:creator>
		<pubDate>Wed, 17 May 2006 15:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-7</guid>
		<description>Acho que falhaste o ponto do Joao. Maior parte do roleplay que eu joguei até à data, tirando o ultimo ano é na sua grande maioria um grande jogo de mamã dá licença em que os jogadores vão pedindo licença ao GM para intervir na historia, e o GM, porque sim, decide quanto é que as suas acções avançam/contribuem para essa mesma história.

Pessoalmente achei a analogia brilhante.</description>
		<content:encoded><![CDATA[<p>Acho que falhaste o ponto do Joao. Maior parte do roleplay que eu joguei até à data, tirando o ultimo ano é na sua grande maioria um grande jogo de mamã dá licença em que os jogadores vão pedindo licença ao GM para intervir na historia, e o GM, porque sim, decide quanto é que as suas acções avançam/contribuem para essa mesma história.</p>
<p>Pessoalmente achei a analogia brilhante.</p>
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	<item>
		<title>By: Elora</title>
		<link>http://lisbongamer.mc-two.com/2006/05/16/mother-may-i-part-i/#comment-6</link>
		<dc:creator>Elora</dc:creator>
		<pubDate>Tue, 16 May 2006 20:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://lisbongamer.mc-two.com/index.php/2006/05/16/mother-may-i-part-i/#comment-6</guid>
		<description>Mamã dá licença! Pois tirando a cena dos passos de bebé quando se começa, não estou nada a ver semelhanças com RPG. Ou pelo menos, detesto quando os Gm fazem a festa, atiram os foguetes e apanham as canas.</description>
		<content:encoded><![CDATA[<p>Mamã dá licença! Pois tirando a cena dos passos de bebé quando se começa, não estou nada a ver semelhanças com RPG. Ou pelo menos, detesto quando os Gm fazem a festa, atiram os foguetes e apanham as canas.</p>
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