Ahoy,
Upgraded…
Everything was returning 404 for a while, there. A little tweak here, some config editting there, and everything is working again…
Phew…
Cheers,
J.
Ahoy,
Upgraded…
Everything was returning 404 for a while, there. A little tweak here, some config editting there, and everything is working again…
Phew…
Cheers,
J.
Hoy,
So, after a two-year absence over at the Forge, I started a new Actual Play discussion there:
[3.x/4e] Encounter XPs are not a reward, they are a pacing mechanism
I could have posted it here, but I’d rather tap into their collective wisdom, on this particular topic.
Cheers,
J.
Ahey,
In one convenient place, links to all the posts about The West:
Open Abilities, Secrets and Keys
Rules for Gun Duels and the Westerner culture
Rules for Poker and the Easterner culture
Rules for Martial Arts and the Chinaman culture
Rules for Drugs and the Indian culture
Rules for Saints and the Mexican culture
Enjoy!
Cheers,
J.
Hulloes,
Saints
Saints represent both a character’s knowlege of their various patron saints as well as the quasi-contagious religious fervor with which they invoke their protection or cursing. Depending on the Secrets used, saints can be called upon to create Effects or Negative Effects, applying to the invoker, a target or a multitude.
Ahey,
Drugs
Drugs are substances extracted from herbs through grinding, sun drying or other primitive methods. Drugs can be inhaled by sniffing or smoking or made into a paste and smeared over a blade or arrow tip. Creating a dose of a drug counts as creating an Effect.
Helloes,
Martial Arts
Martial Arts training consists of one Ability, Kung Fu (V), and several Secrets, divided into Stances and Techniques. All Stances and Techniques have Secret of Training (Kung Fu (V)) as a prerequisite.
Hoy,
Poker Games – Long Game
Like Gun Duels, Poker Games are semi-detailed scripted conflicts where Extended Resolution does not apply. Any number of characters may participate in a Poker Game. Although a Poker Game is actually played over an arbitrary series of hands, the conflict itself is simplified down to three rolls.
Ahey,
Gun Duels
Gun Duels are handled using a semi-detailed scripted mechanic that lies half-way between a normal conflict and Extended Resolution. Gun Duels always take place between two characters only. Should any third character wish to interfere in the duel, the Gun Duel mechanic is no longer applicable and play should proceed using standard Solar System conflict resolution rules. As long as the Gun Duel mechanic is in effect, no check can be turned over to Extended Resolution.
Hey, all,
This is where I continue my previous post with some more general stuff and all the open stuff.
A Note on Sources
The West is a Solar System game, and Solar System is based off of The Shadow of Yesterday. As such, if it seems that many, most, or even all of the Abilities, Secrets and Keys look familiar, frankly, that’s because they are.
Hello, all,
The West
In The West, there’s cowboys and indians, saloons and poker, high noon duels and general stores, miners and prospectors, chinamen and mexicans, outlaws and bounty hunters, the telegraph and the train, trading posts and fur trappers, and the US Army’s 7th Cavalry.
Credits
The West is a game for Eero Tuovinen’s Solar System rules set, as based off of The Shadow of Yesterday, by Clinton R. Nixon.
The West was developed by Rogério Alecrim, Ana Carrilho, Luís Figueira, Bruno Galvão and myself.