June 29th, 2010
Hello,
So, while reading a random (yet rather heavy) thread on Anyway, I came across a link to Play Passionately.
It’s sort of a mini-blog by Jesse Burneko in which he waxes poetically about how he likes to play RPGs.
Thing is, it’s a lot more than that. It is, in fact, a high-density wisdom container.
It’s short enough that you can read it from the top all the way through in about an hour or so. If you’re interested in role-playing at all, I strongly urge you to do so.
Recently, I played a mildly successful game of PTA. As play goes, it wasn’t un-fun, but it was far from the hallmark of awesome I know I can get from PTA. One of the players said she didn’t really like the game at all. Her character “did things she would never do”.
At the time, I didn’t really understand what she was talking about.
Now, I do.
Cheers,
J.
Posted in Actual Play, Gaming | 4 Comments »
May 30th, 2010
Hoy,
So I finally went throught the hassle of updating to WordPress 2.9.
I say hassle because, whereas 2.8 was content to run on archaic MySQL versions, 2.9 finally got smart and decided it needs version 5. Alas, for reasons beyond the scope of this post, this machine was still running MySQL 4.0…
I was dreading this process, as every bit of MySQL documentation out there asks us to migrate versions sequentially, rather than skip steps, and most of the versions in between have been discontinued and are no longer available.
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Posted in Administrivia | 1 Comment »
July 20th, 2009
Hoy,
In case anyone cares, The West is licensed under the Creative Commons Attribution 2.5 Portugal license.
Cheers,
J.
Posted in Game Design, Gaming | 7 Comments »
July 4th, 2009
Hey, all,
So, a friend of mine had an interesting game design insight, the other day, and I had my own insight to add above his.
I posted the whole shebang at The Forge, here: the Competitive Story Overlay.
Check it out and tell me what you think.
Cheers,
J.
Posted in Game Design, Gaming | Comments Off
July 1st, 2009
Ahoy,
Upgraded…
Everything was returning 404 for a while, there. A little tweak here, some config editting there, and everything is working again…
Phew…
Cheers,
J.
Posted in Administrivia | 1 Comment »
June 30th, 2009
Hoy,
So, after a two-year absence over at the Forge, I started a new Actual Play discussion there:
[3.x/4e] Encounter XPs are not a reward, they are a pacing mechanism
I could have posted it here, but I’d rather tap into their collective wisdom, on this particular topic.
Cheers,
J.
Posted in Actual Play, Game Design, Gaming | Comments Off
June 16th, 2009
Posted in Game Design, Gaming | Comments Off
June 16th, 2009
Hulloes,
Saints
Saints represent both a character’s knowlege of their various patron saints as well as the quasi-contagious religious fervor with which they invoke their protection or cursing. Depending on the Secrets used, saints can be called upon to create Effects or Negative Effects, applying to the invoker, a target or a multitude.
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June 16th, 2009
Ahey,
Drugs
Drugs are substances extracted from herbs through grinding, sun drying or other primitive methods. Drugs can be inhaled by sniffing or smoking or made into a paste and smeared over a blade or arrow tip. Creating a dose of a drug counts as creating an Effect.
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June 16th, 2009
Helloes,
Martial Arts
Martial Arts training consists of one Ability, Kung Fu (V), and several Secrets, divided into Stances and Techniques. All Stances and Techniques have Secret of Training (Kung Fu (V)) as a prerequisite.
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